My Previous posts on reto-computing were dealing with emulating old 8-bit and 16-bit computers and consoles. That’s is what indeed triggered a bit of retro-gaming and retro-computing addiction. And, of …
In the last post, I explained how I jumped into the retro-computing bandwagon, and built a few DIY boxes for retro-gaming via software emulation, based on the RecalBox project. During …
The COVID-19 pandemic had (and, unfortunately still has) a strong impact on us all. We all tried our best to cope with it, our own ways. Somehow, lock-downs triggered a …